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āMonster Hunterāsā recent success came as a surprise to many; the franchise had long struggled to break into the Western and global markets. This concern was alleviated by the franchiseās best-selling game, āMonster Hunter World,ā upon its release in 2018. From niche to gaming staple, āMonster Hunter Worldā introduced global audiences to Japanās tried-and-true Action Role-Playing Game (ARPG).

Developed and published by Capcom, āMonster Hunter Worldā ran on its proprietary MT Framework engine, like the previous installment. Capcom would later move the franchise to their RE Engine1, also known as the Reach for the Moon Engine, not āResident Evilā like many would think, with the release of āMonster Hunter Riseā in 2021 and onward. But before Capcom had their best-selling game, āMonster Hunterā was a game with an uncertain future.
Through The Generations
Capcom never strayed from what they created; since its debut in 2004, the franchise has continued to evolve, adding new mechanics, weapons, monsters, and gameplay features through multiple generations. But the core concept never changed: hunt monsters and explore the environments. Each generation has its own charm that the dedicated player base favors, and āMonster Hunterā (2004) marked the beginning of the first generation.
First Generation
But before the success of āMonster Hunter World,ā the franchise would have multiple installments into the series. The franchiseās first game āMonster Hunterā takes the player back to The Old World.2 The game was released on PlayStation 2 in 2004 and would have an expansion in 2005 with āMonster Hunter G.ā Players awoke in Kokoto Village, located northwest of The Old World.

They can speak to the village chief to receive money and purchase their first piece of gear. Hunters would now be tasked with their first mission: go get two raw meats and be sent outside the village. The first couple of quests would be similar ā finding items, combining items, and even cooking the items that would be found. Afterward, hunters would face their first urgent quest: slay three Velociprey (velociraptor-like monsters3). As hunters proceeded with the game, the monsters would become bigger and more ferocious.

It starts slow, teaching players the value of patience. āMonster Hunterā isnāt a game designed to be conquered at a breakneck pace ā it is deliberately slow in every aspect, from gathering materials and climbing to navigating the map and taking down monsters.
āMonster Hunterā introduced the core mechanics that would define the rest of the franchise, establishing its signature gameplay loop. Players would take the role of the hunter and accept tasks such as tracking, hunting, slaying, capturing the large monster, or even stealing and delivering eggs. This would all be done in a time limit that would be imposed by the village. Hunters would be able to carve out slain monsters to obtain different parts such as the tail, wings, scales, meat, and all this would be to build gear.

Each game in the franchise introduced unique weapons and armor for hunters. The original lineup featured the Greatsword, Sword and Shield, Dual Blades, Lance, Hammer, Light Bowgun, and Heavy Bowgun. As hunters gathered materials from their hunts, they could craft and upgrade their gear, enhancing their arsenal over time.
The franchiseās second installment, āMonster Hunter Freedom,ā made its way to handheld consoles. Released on the PlayStation Portable (PSP)4 in 2005 for Japan and 2006 for the rest of the world, it was based on āMonster Hunter G.ā While it introduced more monsters, the weapon count remained the same. This marked the end of the franchiseās first generation.
Second Generation
For the next two years, Capcom would release āFreedom 2ā in 2007 and the third installment, āFreedom Uniteā in 2008 for the PSP. āMonster Hunter Freedom Uniteā5 marked the franchiseās mainstream breakthrough.

The game would sell nearly four million copies6 worldwide. This generation introduced new weapons, including the Long Sword, Gunlance, Hunting Horn, and Bow, while refining the rough gameplay of the previous generation and adding new monsters.
Third Generation
After āFreedom Unite,ā the start of the third generation would begin in 2009 with the release of āMonster Hunter 3 (Tri)ā in Japan. Tri would start the generation returning to home consoles on the Nintendo Wii and Nintendoās own portable console, the Nintendo 3DS. This was the first āMonster Hunterā game not released on a PlayStation console due to high development cost.7

This generation would introduce underwater combat8, the Switch Axe as the new weapon, and a more robust and dynamic ecosystem. In 2011, āMonster Hunter Triā received an expansion, āMonster Hunter 3 Ultimate,ā9 marking the end of the third generation. Between these two games, āMonster Hunter Portable 3rdā was released exclusively in Japan in 2010, becoming the franchiseās best-selling title until 2018.10
Fourth Generation
From 2013 to 2015, Capcom would release fan favorites āMonster Hunter 4ā and āMonster Hunter 4 Ultimate.ā Being released on the Nintendo 3DS, this game continues the trend of not releasing on PlayStation. It was a significant leap in gameplay and accessibility, introducing the Charge Blade and Insect Glaive as new weapons, as well as vertical combat, mounting mechanics, and a more narrative-driven experience.

From 2015-2018, āMonster Hunter Generationsā and āMonster Hunter Generations Ultimateā would be released. It was a celebration of the seriesā legacy, bringing back monsters, locations, and characters from previous games ā so much so that some claimed it had too much content. āFour Ultimateā would be the first āMonster Hunterā game to be released exclusively on Nintendoās flagship home and portable console: the Switch.
These two releases would become the second and third best-selling games, behind āPortable 3rd.ā
The Breakthrough: āMonster Hunter Worldā (2018)
Despite the success of āMonster Hunter 4 Ultimate,ā the franchise had hit a roadblock ā none of the games had surpassed five million copies sold. So how would Capcom overcome this hurdle?
Rather than completely reinventing the series, they chose to refine the formula. The introduction of āMonster Hunter Worldā changed the trajectory of the franchise, selling an astonishing 28 million copies11 and becoming both the best-selling game in the series and the highest-selling title in Capcomās history.

Announced at E3 2017,12 āWorldā was a game that looked all too familiar to many fans and a game that would grab attention to those who never heard of the game. The next year, āWorldā would be released on PlayStation 4 (PS4) and Xbox One in January and on Windows computer in August of the same year.
While known for its steep learning curve, āMonster Hunter Worldā streamlined its gameplay. Players no longer needed to spend dozens of hours learning a single weapon. Crafting and gathering was revamped to accommodate new players. Tracking monsters was made easier as hunters now had scoutflies to guide them to the monsterās location.

Most importantly, the game introduced a seamless open-world environment. Gone were the zones separated by loading screens, making for a more immersive experience. It was now approachable to new players, and what was once a time-consuming and difficult game was now made with the mindset to have players waiting less and into the action more.
Gaining knowledge from previous installments, Capcom was able to gather bits and pieces to make a game that satisfied old fans but also welcomed new players.
The Story
While the stories of previous games were largely forgettable, āMonster Hunter Worldā revamped its narrative. Though not award-winning, the story provided an engaging experience, guiding hunters through the New World ā a land separated from The Old World by sea.13

In this New World, the hunting guild establishes a settlement dedicated to researching and studying Elder Dragons ā creatures present since the first game but now serving as the central focus of the story rather than just obstacles for players. The game also featured a more cinematic presentation, complete with localized voice acting and subtitles in multiple languages. Capcom was thinking beyond Japan.
Graphical Performance
Along with the improved story came enhanced graphics ā āMonster Hunter Worldā was the first mainline game in the franchise developed for modern consoles. The PS4, Xbox One, and Windows PCs provided developers with more powerful hardware to work with. Gone were the limitations of mobile chips from portable consoles ā āMonster Hunter Worldā ran on a robust AMD 8-core processor at 1080p and 30 FPS.

Although not the most impressive specs, āWorldā was able to push graphical fidelity that was never seen before in the franchise. Capcom brought stunning, high-definition visuals, never-before-seen monster design details, and a living, breathing ecosystem where animals and monsters interacted with their environment.Ā
Collaboration
With its compelling gameplay and visuals, Capcom eagerly collaborated with other franchises. Fans could take on event quests to unlock custom gear from āThe Witcher 3: Wild Hunt,ā āFinal Fantasy XIV,ā āMega Man,ā āStreet Fighter,ā and more, drawing in players from across the gaming community.
Multiplayer
Just like previous āMonster Hunterā games, online multiplayer allowed up to four players to team up on quests, with lobbies supporting up to sixteen players. Capcom continued to support the game with free updates, introducing event quests and new monsters at no additional cost.
Online Presence
The success of āMonster Hunter Worldā was driven not just by Capcomās years of marketing and free updates, but also by its impact on streaming platforms. On its release, World peaked at 170,000 viewers14 on Twitch, numbers previous āMonster Hunterā games have never seen before. With popular online streamers such as moistcr1tikal, xQc and Asmongold playing hours and exposing thousands to the game, the franchise was able to grow legs to run on.
Through a strange turn of events, āWorldā has outlived the latest āMHā in the franchise. Released in 2021, āMonster Hunter Riseā peaked at 130,000 viewers on Twitch and has struggled to obtain more than 10,000 viewers this past year, while āWorldā has had a resurgence of its own peaking at 37,000 viewers in JanuaryĀ alone.
Game Awards
In 2018, āMonster Hunter Worldā was nominated in three categories at The Game Awards, including Game of the Year, where it lost to āGod of War.ā It was also nominated for Best Role-Playing Game and Best Multiplayer Game, ultimately winning the award for Best Role-Playing Game.15

Capcom had found a crack in the wall to squeeze theĀ franchise into the mainstream, and in 2019, they would release āMonster Hunter World: Iceborne,ā an expansion that would serve as a hammer to break the wall down.
āIceborneā Expansion
The release of āIceborneā was an instant success, selling 14 million copies.16 It introduced a new icy region, the Hoarfrost Reach, along with The Guiding Lands, new monsters, new gear, and the long-awaited Master Rank, all wrapped in an expanded story. āIceborneā received widespread praise for the sheer amount of content it added with a single purchase, along with Capcomās commitment to free updates down the road.
Modding Community
With everything set in stone, the PC community embraced one of its favorite pastimes ā modding. A vast number of mods were created, keeping the game alive long after official updates had ended.
Players could add custom armor and weapons, modify character appearances, and introduce new effects. With thousands of mods available, downloading and installing them became a seamless process, leading to an impressive 81.6 million downloads on Nexus Mods17.
The Legacy
āMonster Hunter Worldā left an unparalleled mark on the franchise. Capcom built upon lessons from previous installments, refining key aspects of the game by introducing seamless multiplayer, streamlined combat, and expansive environments ā broadening its appeal to a global audience. With āWorldāsā legacy firmly established, the franchise took a step forward with the release of āMonster Hunter Riseā in 2021 and will continue its evolution with āMonster Hunter Wildsā in 2025.
The Future
Capcom has expanded the franchiseās popularity beyond Japan, bringing āMonster Hunterā to a global audience. The gameās ever-evolving quality-of-life improvements set a new standard for the series, paving the way for āMonster Hunter Riseā and its expansion, āSunbreak.ā Together, they went on to sell over twenty million copies, further cementing the franchiseās success.

With āMonster Hunter Wildsā launching on February 28, the game is now available on PlayStation 5, Xbox Series X/S, and Windows PC. It promises graphical enhancements, a larger and more vertical map, free updates, new monsters, and expanded weapon skills, further evolving the franchiseās formula.
As āMonster Hunter Wildsā surpasses āMonster Hunter Worldā on Twitch, hitting 408,000 viewers18 on release day. Accumulating 1.384 million players on Steam,19 thatās four times more than Worldās [334,000] peak, and becoming Capcomās first game to surpass a million simultaneous Steam players ā all done in the first 24 hours of release. Even beating out gaming cultural phenomenons like āElden Ring,ā āMarvel Rivals,ā āCyberpunk 2077,ā āDota 2,ā and āLost Arkā20 ā showcasing a bright future for Japanās tried and true ARPG.
āWorldā brought the franchise to the forefront ā even in the third quarter of 2024 (OctoberāDecember), it sold a million copies, according to IGN Japan.21 What was once a niche, tight-knit community has now expanded worldwide and continues to grow.
Footnotes
- Contributors to Capcom. RE Engine.Ā Capcom Database, Fandom, Inc. ā©ļø
- Contributors to Monster Hunter Horizon Wiki. The Old World.Ā Monster Hunter Horizon Wiki, Fandom, Inc. ā©ļø
- Contributors to Monster Hunter Wiki. āVelociprey.ā Fandom, Inc. Accessed March 14, 2025. ā©ļø
- PlayStation. āEvolution of PlayStation: PlayStation 2,ā February 16, 2013. ā©ļø
- Contributors to Monster Hunter Wiki. āMonster Hunter Freedom Unite.ā Fandom, Inc. Accessed March 14, 2025. ā©ļø
- Top-Selling Monster Hunter Video Games 2024.Ā Statista. ā©ļø
- Wikipedia contributors. (4 February 2025). Monster Hunter Tri.Ā Wikipedia. ā©ļø
- Contributors to Monster Hunter Wiki. āWater Arena.ā Fandom, Inc. Accessed March 14, 2025. ā©ļø
- Contributors to Monster Hunter Wiki. āMonster Hunter 3 Ultimate.ā Fandom, Inc. Accessed March 14, 2025. ā©ļø
- Statista. āTop-Selling Monster Hunter Video Games 2024 | Statista,ā 2024. ā©ļø
- V, Amber. āCapcom Shares Updated Lifetime Sales of Major IPs and List of 2024 Best-SellersĀ ā AUTOMATON WEST.ā AUTOMATON WEST, January 29, 2025. ā©ļø
- Staff, GamesIndustry.biz. āE3 2017: Every Announcement and Release Date.ā GamesIndustry.Biz, June 26, 2017. ā©ļø
- Contributors to Monster Hunter. New World.Ā Monster Hunter Wiki, Fandom, Inc. ā©ļø
- Monster Hunter: World Twitch Stats in 2018.Ā SullyGnome. ā©ļø
- McWhertor, Michael. āThe Game Awards 2018 Nominees Led by God of War, Red Dead Redemption 2.ā Polygon, November 13, 2018. ā©ļø
- McKinley, Aaron. āMonster Hunter World Sales Are Way Up.ā Game Rant, February 12, 2025. ā©ļø
- Mods: Monster Hunter: World.Ā Nexus Mods. ā©ļø
- Monster Hunter Wilds ā Twitch Statistics and Analytics.Ā Stream Charts. ā©ļø
- Steam Database ā Monster Hunter Wilds.Ā SteamDB. ā©ļø
- All Time Steam User. SteamDB ā©ļø
- SGEDA, YUICHI. (9 February 2025). ēŗå£²ćć7幓ć®ćć¢ć³ć¹ćæć¼ćć³ćæć¼ļ¼ćÆć¼ć«ććć2024幓ę«ć®3ć«ęć ćć§100äøę¬ä»„äøå£²ććććØćęććć«. IGN Japan. ā©ļø
Ok now I want to start playing this game soon. Heard great things about it